Dependency Injection (DI) is a software design
pattern that allow us to develop loosely coupled code. DI is a great way
to reduce tight coupling between software components. DI also enables
us to better manage future changes and other complexity in our software.
The purpose of DI is to make code maintainable.
The Dependency Injection pattern uses a builder object to initialize
objects and provide the required dependencies to the object means it
allows you to "inject" a dependency from outside the class. For example, Suppose your
Client
class needs to use a Service
class component, then the best you can do is to make your Client
class aware of an IService
interface rather than a Service
class. In this way, you can change the implementation of the Service
class at any time (and for how many times you want) without breaking the host code.We have following different ways to implement DI :
Constructor Injection
- This is the most common DI.
- Dependency Injection is done by supplying the DEPENDENCY through the class’s constructor when instantiating that class.
- Injected component can be used anywhere within the class.
- Should be used when the injected dependency is required for the class to function.
- It addresses the most common scenario where a class requires one or more dependencies.
The Injection happens in the constructor, by passing the Service that implements the IService-Interface. The dependencies are assembled by a "Builder" and Builder responsibilities are as follows:
- public interface IService
- {
- void Serve();
- }
- public class Service : IService
- {
- public void Serve()
- {
- Console.WriteLine("Service Called");
- //To Do: Some Stuff
- }
- }
- public class Client
- {
- private IService _service;
- public Client(IService service)
- {
- this._service = service;
- }
- public void Start()
- {
- Console.WriteLine("Service Started");
- this._service.Serve();
- //To Do: Some Stuff
- }
- }
- class Program
- {
- static void Main(string[] args)
- {
- client = new Client(new Service());
- client.Start();
- Console.ReadKey();
- }
- }
- knowing the types of each IService
- according to the request, feed the abstract IService to the Client
Property injection
- Also called Setter injection.
- Used when a class has optional dependencies, or where the implementations may need to be swapped. Different logger implementations could be used this way.
- May require checking for a provided implementation throughout the class(need to check for null before using it).
- Does not require adding or modifying constructors.
- public interface IService
- {
- void Serve();
- }
- public class Service : IService
- {
- public void Serve()
- {
- Console.WriteLine("Service Called");
- //To Do: Some Stuff
- }
- }
- public class Client
- {
- private IService _service;
- public IService Service
- {
- set
- {
- this._service = value;
- }
- }
- public void Start()
- {
- Console.WriteLine("Service Started");
- this._service.Serve();
- //To Do: Some Stuff
- }
- }
- class Program
- {
- static void Main(string[] args)
- {
- Client client = new Client();
- client.Service = new Service();
- client.Start();
- Console.ReadKey();
- }
- }
Method injection
- Inject the dependency into a single method, for use by that method.
- Could be useful where the whole class does not need the dependency, just the one method.
- Generally uncommon, usually used for edge cases.
- public interface IService
- {
- void Serve();
- }
- public class Service : IService
- {
- public void Serve()
- {
- Console.WriteLine("Service Called");
- //To Do: Some Stuff
- }
- }
- public class Client
- {
- private IService _service;
- public void Start(IService service)
- {
- this._service = service;
- Console.WriteLine("Service Started");
- this._service.Serve();
- //To Do: Some Stuff
- }
- }
- class Program
- {
- static void Main(string[] args)
- {
- Client client = new Client();
- client.Start(new Service());
- Console.ReadKey();
- }
- }
Key points about DI
- Reduces class coupling
- Increases code reusing
- Improves code maintainability
- Improves application testing